Saturday, December 31, 2011

Chapter 11 & 12 - Class 2 dun dun dun!

Hola! This entry is supposed to be posted last year! I was away to one of my favourite places in this earth.. and no .. i did not manage to visit Square Enix office -o-!  .. i think i will cheat the publish date .. just to keep things organized hehe .. anyways ..! Class 2 was wrapped up last month .. and I think i could have done better for my last assignment.. One thing that i learnt is never leave for holiday before school is officially on holiday.. I know that this is an online school .. but .. It didn't feel right hehe :p So here is my last shot and my progress reel for Class 2: 



Progress Reel term 2:


I really want thank my mentor, Scott Lemmer .. I had him for 2 terms and I have lots of respect for him! I promise to keep up all the good work and keep improving! Again, thank you sir! *cheerss! :)


Monday, December 5, 2011

Chapter 10 - The Lovely RGBW Spaghetti

Everything could happen right after you switch to spline. -___-
So this weeek.. not looking soo good.. mostly because of my own fault.. i was distracted a lot.. geez it is hard to keep myself focus on the assignment o_o .. this week was tough.. i do feel that i could have done better :p The only thing that i could do is to continue refining and polishing my shot.. whatever happened, i need to move one .. :( *sigh .. Below are the playblasts of this week progress:




Chapter 9 - Reblocking

Where was I on week 9 .. I see no post o_o .. anyways...
I had to re-block my shot and this time around the camera has been chosen. My mentor prefer the first camera angle. The challenge for this one is that we could not see Stewie's face clearly throughout the shot. It is definitely hard to keep it visible to the camera. These are playblasts for my re-blockng shot:




Thursday, November 24, 2011

Chapter 8.2 - P.U.S.H !

This week, there were couple of very pleasant distraction.. and i am still distracted..! i have a theory, if you have something that keeps coming back in your life, it might as well means something for you ^^ i never am a fan of regulations in my entire life, don't get me wrong though, this doesn't mean i love to raid a candy shop or do crimes ^^'' bottom line is that you are really in charge to write your own life story and nothing and/or nobody should stop you.. editing from other folks are necessary, but everything should come from your heart.
Uh well, back to the main reason why i am writing this entry, the blocking process of the PUSH shot. I will not say this is easy.. but i have to admit that all the lessons i got from the wind walk really help me out here. I struggled a lot to fit my shot into 250 frames..I exceeded 10 frames last week and i am still working on it now.. My mentor critiques really helps me to fix the problem. Below are the blocking and a revision I did for my rainstorm walk :

Push Blocking:



... let say, i am going to see Square Enix in a month? woot woot!? :D

Thursday, November 17, 2011

Chapter 8.1 - Push! Push! Push!

So, this is our final pick list for this term... i pick push and/or pull a heavy object. The reason is simple.. I want to learn correctly about the body mechanics.. and i really want to get it done right! so for this one, i keep it simple. It took me quite awhile to take the video reference.. I came with several acting choice that ended p horribly.. I'm such a bad actor... really... really.. bad.. -o-! anyways.. here are my planning, which i did it quite differently this time, i'm giving myself an opportunity to learn 2D animation software.. it's not a good 2D animation, but i think it will help my shot :)

Video Reference + animatic in the end:

Animatic only:



Chapter 7.2 - Survived from The Storm .. o_o

Oh boy, the past 2 weeks was... superr stressful but Fun at the same time! My bum is kicked by this heavy rainstorm shot Literally. I regret nothing from choosing this one.. I learn a ton from this shot :D I'm not sure where i should start... all i could think is those spines are really killing me and im so grateful to finally have a chance to use stewie, and this week we're using stewie...(wait for it...) with Arms! :D I feel I learn a ton about overlap and drag, weight and force, ultimately the whole body mechanics in this shot.. Now it is not about moving one character from one to another point, not only creating a story, but this is really a combination of all of those. Below are the process of my shot and the polish i did yesterday, i still think it could be improved..

First pass refining

still have feet detaching from legs and pops .. sometimes hiding the head is very helpful, it gives a clear view of what's going on on the shoulder and upper spine area

still refining.. 

final pass refining...

polishing.. and still refining ...


Wednesday, November 9, 2011

Chapter 7.1 - The Third Pick List

The last Pick list for this term. What!? i cant believe it, time really flies O_O .. i feel like this term is going even faster than last term O,o! Here are the links, i hope this will help you to find some inspirations, any problem with it, just directly copy and paste the link on your browser :) :

Walk up a flight of stairs of different heights (couldnt find the one that exactly have different heights :p )


Balance while standing on a ball

Push/Pull a heavy object

Tug of war (zomg o,O)!!

Walk and trip going up a staircase (O_O!!)

Jump and backflip

Simple dance move


Caber toss

Handstand and Walk

Steep Spiral Staircase (robot version)

I think i will do simple dance move.. :)


update: I think i will not do the simple dance move.. my mentor mentioned that he would avoid this one.. which i think this is make a lot of sense cause this will not show the Force as much as the other pick lists topics.. so my new choices would be: balance while standing on a ball, push/pull heavy object, tug of war, walk up the stairs and trip, and walk up stairs of different heights. Narrowing down the list, now! :)


update: Down to 2 choices .. Push/Pull a heavy object and Walk and trip going up a staircase


update: Push/Pull a heavy object it is! :)

Chapter 6 - Oopsie Daisy

So last week.. was super tough.. my stress level was above the normal capacity. However, i learnt a lot of stuff last week, and really folks, watch lectures more than once if you could, watch it over and over again and absorb all the information like a sponge! After watching the lecture, i realize that there are couple of important things that I miss. During my planning, i focused on my characters back story, a lot. I wrote the whole story about his life, personality, where he lives, what happens, and how he handles the situation. This, however, is not enough! one important thing that I miss is I don't bring this characteristic, all of these information into Stewie. I didn't show how all of these will effect his movement. I find this very hard and this is the last week for this assignment, hopefully somehow i could still incorporate this idea, even though it's a little bit too late and i really have to listen to my mentor's critique.

So here is my first pass splining : 


This week lecture is super helpful too. It explains everything and one thing that I miss is Internal Force. This is like a hit on my head.. the external force is obviously massive - heavy rainstorm - but the internal force, the thinking, is lacking.. so .. im going to refine this shot! *pumped! :)


Monday, October 31, 2011

Chapter 5.2 - First Pass Blocking

This week's blocking was very tricky. It was hard for me and i'm sure for everybody too, to transfer from ballie to stewie rig :) I'm really grateful to have an opportunity to use ballie. The rig really teach and give me a better understanding about hips movement. :( awh i miss ballie already :p anyway! back to my blocking.. It was hard to create the feeling that there is a force that comes from the opposite of his walking direction. I also have a hard time with the spines! it was really confusing to figure out how they will move. One thing that really helped me was to act out the action.
I really thank my friends for critiquing my work. I took most of  their suggestions and apply them to my blocking. It was really helpful and i really appreciate all the help. I also drew some thumbnail sketches this week. I kind of feel that my planning was not strong enough so I thought it would be a great idea to draw some more and this helped me a lot :)

Here is the first blocking that I did :


After i received the critiques, I pretty much re-block everything, changed some poses, timing, and camera angle. Here is a playblast of my re-blocking :



Thursday, October 27, 2011

Chapter 5 .1 - Walk in a Heavy Windstorm

It's week 5! whoa O.o
My final choice for Pick List 2 is walk and lose few steps in Heavy a windstorm. Someone gave a friendly reminder about this before, but.. never do your planning a day before submission!! -_______-!
.. *sigh .. anyways~~ \('')\ ~~ here are the planning pages .. and i realise that this is not enough .. im currently still analysing the reference.. i find that the movement, how the body works and react to the environment is a little bit unique and unusual o_o ..

and also, my video reference ...



Monday, October 24, 2011

Chapter 4.3 - Polishing

Finally done with my Polishing.. however, i feel that this could be done better and it could be polished even farther. I added slight squashes and stretches on the body.. i didn't want to go too far with it because there are too many things going on on the screen already.. with all the hops and honestly the hips are moving a bit crazy.. and i''m very unsure about the hips, i like the overlap that is happening on it.. so i choose not to modify it.. i did tone down one part of the rotation because it feels too much.. I should ask other people and my mentor about this...Refining the knee pops were tricky too.. i pretty much messed up some of the poses and somehow following the knee's path of action make it looks even weirder. At this stage, i decided to just polished according to my render camera. The reason is simply because it should look right on that view. I'm a bit worried with how the knee angles correspond with the feet and i think I found the solution just now o_o...
Here is the final playblast for my Hopscotch :) :



Saturday, October 22, 2011

Chapter 4.2 - The Progress

Tracking down my own progress for the last 2 days .. Super slow progress -o-! I aim to finish the shot by today so I could start my planning for next assignment :) Anyway, here are the refining progress :

f 1-60

f 1-95

f 1-122

f 1-200

moving on to polishing stage now :)


Tuesday, October 18, 2011

Chapter 4.1 - The Second Pick List

Narrowing down the choices! i have 4 candidates : simple dance move, giant hamster wheel, the epic walk in Heavy windstorm, and the sticky gum. I'm going to YouTube some video references now.. will be back with bunch of links! :)

--- ... ... 4 hours later ... ... ---

hello~ i'm back!
Below are Pick List 2 reference links, i hope this would help :)
*please check out the pick list updates right after this list as well, i have added some new links.


Canonball Jump

Swan dive (start at 0:55)

Run and lose balance

Simple dance (5:38)

Climbing/descending steep stairs

Lifesize Hamster Wheel

Stalking Walk

Fast run and quickly reverse (couldn't find a good one for this one :( )

Walk in heavy windstorm

Step on gum (6:44)


Jump and land on non-squishy ball


hmm it seems i lean towards to lifesize hamster wheel and walk in heavy storm... both topics really interest me and either one of them could be a really great exercise for weight shift and posing .. i hope some inspirations will appear on my dream tonight :D


i think i have the winner.. it's walking in heavy rainstorms.. my mentor suggested on q&a today to pick the one that you could visualize the most.. and for the past few days, i feel that i have a good theme or story going for this one.. so this would be my final pick.. the choice is locked in! :)


Pick List UPDATE

I got the newest syllabus i thought i'm going to update the list since i found some changes on it, here are the newest addition:

Walk on balance beam/log
Balance beam:


Jump on high dive and then off (dive, leap, fall)

Run into a high jump and land/recover


Push a heavy object (no arms)
- i could not find this one :( im afraid we have to shot our own reference, which i encourage you to do it! :)

Change of speed and direction while in motion

External force effecting a walk/run (see the wind walk links above too)

Jumping on stones

Walking and suddenly frightened into jump and recovery/knocked over


Monday, October 17, 2011

Chapter 3.2 - Blocking+

So .. i finally decided to hit the Spline button :) I did it from frame 1-70 first.. refining each body parts one by one, change them into spline mode.. then continue to the next frames..and so on.. Somehow i got carried away and treat the blocking more like refining the whole parts.. maybe it's all right to treat it like that? or should i use linear..hmm.. .. I changed the last bit of the animation as my mentor suggested last week.. i hope the idea will go through :) and good news is.. Final Fantasy 13 is officially finished! so no more gaming!! I feel bad this past 2 weeks.. i was so distracted!! anyways~ below is the blocking+ for my hopscotch :) :


This is my quick sketch  based on a quick video reference that i took for the walk in the end of animation..i did not use the whole poses due to frame limit.. but it was a great source for reference! they really helped me a lot :)


Sunday, October 16, 2011

Creating Stu Silhouette Tutorial

I was helping a friend to create a tiny silhouette for Stu pose assignment. Many of you might have already know how to make the silhouette but I thought i would make a tutorial video about it and share it with everybody :) I hope this would help... and.. This is my first ever video tutorial! ^^ yay! Enjoy the video and thanks for watching! :)


Saturday, October 15, 2011

Chapter 3.1 - Blocking+

Cleaning up silhouette..Fixing the poses..adding moreee breakdown poses.. i think i'm ready to depart from my blocking+ .. :| im anxious to press the spline button! here is my process so far .. -o-

fixing the silhouette of the poses..

Tried out layered animation.. im not used to it yet.. but it's an interesting method :)
Fixing Ty and Rx

followed by fixing Rz

: >