Wednesday, March 12, 2014

Just Keep Writing~

Artistic

When in doubt... write. I come to this conclusion recently. Most of the times i face both technical and artistic difficulties, and a lot of times i doubt myself and worried too much. I feel insecure and worry if my pals will like my work or not. Every person has their own way to explore their ideas and mine is through writing. I start to realize that this is becoming my problem solving method.

I was very lost when I worked on my shots three months ago. My mind was clouded by all the pressure and guilt from receiving a mixture of critiques and comments of the first video we did. I tell people that I am very open to any kind of critiques. This is the truth, however, i have to admit that i am not immune to the very harsh ones. Now that the result is shown to public and not graded by a teacher, this fact adds a ton of pressure. It brought me down for sure.

One of a very spot on feedback that i received, pointed out that our work needs a better direction and story board. That was an 'Aha' moment for me! So, instead of succumbing to desperation, I decided to try to give the scene a better direction. One thing that I realize is, even though we have a story board, I am still not sure what are those guys doing in that scene. So, it looks like we really need to prepare a better story board. D: !

Unlike planning a shot for an animation, I was not very worried about timing and the animation principles at first. I did not go very deep into each characters as well.. or perhaps I should? I'm not sure.. (Please feel free to let me know if you have any suggestions! I'd really appreciate it!). My approach was that I imagine what are these folks doing in each shots and then I wrote what I see inside my head, every small details, like an eye blink, etc without worrying about the timing. I know that this does not sound very 'WoW' haha, but I told myself, 'Just Keep Writing'. The hardest part during this stage was I did not have the final audio file containing the dialogue for the scene yet. So I had to really depended on the story board and my imagination.

One of my favorite part during this stage was when I just let the imagination flew. This was when it really helped me to determine when one certain thing will happen. I read the planning for a couple times and keep layering in the information that i would like to have in the scene. The next stage was bringing this planning to the computer. This is when things got interesting!

Technical

The last time I animated in AE, to be honest..  i freaked out, haha! This time around, our illustrator/storyboard artist and I have worked on a better way to animate the character. He prepared the 'model' so that it could be easily set up in AE, and I am very thankful for this! I have to credit him for all his works, so thank you Kefas! (Guys, check out his gallery! He recently participated in a fan art contest for Diablo 3 and it looks..Awesome!!)

This time, I chose not to worry about what software, what tools I should use.. I chose to focus myself on the workflow. There are many workflows out there and I chose to stick to the one I have learnt, which was transferring Key Poses to the screen. Prior to this, I of course had to set up the characters first. We have each limbs of the main characters separated so I had to work on the hierarchy of the limbs; parented them to the center of the movement. I was also very happy because this set up was certainly allowing me to pose the character better. I had more freedom! :D

After I had all of the key poses in the shot (I forgot to mention that I worked on one shot at the time). I start to worked on the breakdown and the overlap. At this stage, I used Layering approach. I felt that working at one limb at the time was more efficient in this case. Finally, I used the Puppet tool to refine and polish the movement that the limbs could not do or push the actions; for examples, the overlap, chest movements, etc.

Another thing that saved me was the planning that I wrote. To have everything described on that paper was very precious. A note to myself, never ever abandon a planning and make time to plan everything that you do. Although the result was not as good as I wanted it to be.. I'm glad that we found a way to improve the work! My friends and I are definitely learning something new from this project and we'll continue to keep leaning :) Thank you everyone for reading my post!

Have a Wonderful Day and Keep Animating!

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Monday, March 3, 2014

March

It's March already? How did that happen? Ha.. Anyway.. Hope everyone is doing great?
I have been working on some projects since new year.. i feel very productive hehee! Now that all of the projects are kind of finished.. I really need to do something that will keep me busy and aliveee! .. So, let's start with writing this blog entry :D .

My friends and I finished the second part of our tiny project, Momo's Adventure, or Petualangan Momo as we call it in our mother tongue :) . We got a lot of feedback for the first part and certainly worked harder for this one. I sure hope that everyone will enjoy this one.. So, here is the video.. it is in Indonesian by the way.. we have not provided any subtitle.. sorry~ , but i hope you will enjoy it :



If you guys have any comments or critiques, please let me know! I would love to hear them and I would really appreciate it! :)

I guess this will be all for now.. and Thank you everyone for reading and watching! :)

Happy Animating and Have a Wonderful Day!

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Monday, January 13, 2014

Week 1 of this Month

So today, we are at the end of the first week in 2014. I have an odd and funny feeling when I think about it.
Anyway, I am feeling quite rusty right after I submitted my work. I was not very happy and I had a lot of creative energy built up. It has been awhile since I animate in Maya, so I thought... Let's start from the beginning!

I found a great list of practice from this website: animatorisland.com , feel free to check it out when you have a time! :D Lately, I have been feeling that my main problem are Weight and Spacing and I feel that I have to do more practices to get a good sense of weight. So I decided to do a few of simple test shot of bouncing balls and a brick fall. Here are the tests shot :


The first one : the aim is to quickly get into the weight and the software..



The second one : Next attempt to futher understanding of weight and spacing..



And the Revision...



The third one : Bricks fall test..

The brick test was very interesting. I definitely recommend to try to find a video reference for it on YouTube prior making a test shot. There are a lot of variations on how it lands on the ground, therefore understanding the 'mechanics' of this brick is very important. If you have a feedback for them, please let me know! I'd really appreciate the critiques.. :) Sorry about the low quality o the video too! They're just a quick playblasts ;)
Thank you very much for your time to read my post!

Have a Great Day and Happy Animating!

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PS: Does anybody know we we could not upload a video to Blogger? or is it just me? D:

Wednesday, January 1, 2014

Happy New Year 2014!

Happy New Year 2014
Hi everyone!
Happy New Year 2014! Hope this year will be a year that is full with blessing and success. God Bless us all!

Take care everyone and Have a lovely New Year!

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