Thursday, September 27, 2012

Overview - From Audio to Paper...

I kind of overlooked something on my last shot. It was that very first step that we should all do before we start our shot; getting to know our character. I did not put a lot of details about my character, not until i found the advanced planning packet video training. Long story short, i regret that i did not invest a lot of my time for this at that stage. I made sure that i did not repeat the same mistake this time around. Below is a snapshot of my planning :

My mentor told me that i probably did not have to go this extreme for this dialogue shot, but i'm glad i did it. This really helped me out to understand the characters. I did not do a lot of thumbnailing for this shot. I'm still wondering if this is all right or not. I felt that I should approach the shot in more storyboard or comic panel way. All right, as I type this I realise that I probably played it safe because I avoided my biggest fear, which is Drawing a Face! -A note to myself, try this out next time- Here are my early planning for the layout, they are quite similar :

Layout 1 + Playblast

Layout 2 + Playblast

Another thing that i should look out next time is I should treat layout pass just like first pass blocking. This pass can be said as the step where we set up the shot; the framing, the set, etc. As we can see here, I just put my character in an unknown space, that has window on its wall :| .. I have to admit that I had a quite a hard time on my first pass blocking because i did not plan this very well. I had to change the camera angles for a couple times until finally my mentor agree with it, but it's all good cause I learn something from this. :)


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